Wrath Of The White Witch Review –

http://server.digimetriq.com/wp-content/uploads/2020/12/Wrath-Of-The-White-Witch-Review--.png-.png Ni None Kuni : The Wrath of the White Witch makes its triumphant debut on Nintendo Switch, giving players a second chance to experience the Other World – now on the move! The Switch is quickly becoming a refuge for JRPG players like me. Developed by a team of Japanese masters at level 5, with a strong dose of Ghibli style and animation, Ni No Kuni : Wrath of the White Witch is a dream come true for fans of the genre, and it’s as big as I remember. It’s really the same thing. Nothing’s changed, and that’s a good thing!


This is a direct port of the PlayStation 3 version of the game, which was launched in 2011, and not a remastering like the PlayStation 4 and PC versions. The game runs at 720p and 30 frames per second. It still looks great, but $49.99 for a game of the last generation that has virtually nothing new (except portability) and none of the remastered graphics looks expensive. Fortunately, this is my only chance to get Ni No Kuni on the scholarship. If you missed it the first time, this might be a good opportunity to see what it’s all about.

You play Oliver, a young boy from a small American town in the fifties, whose mother suddenly dies and leaves Ollie alone in the world – until he meets the supreme fairy lord himself, Mr. Drippy. The story may seem a bit naive, but it doesn’t hesitate to broach difficult subjects like grief and death and how children deal with them.

Mr. Drippy convinces Oliver to take a trip to the Other World, a place parallel to where he lives, to find his mother’s soul mate (think of an alternative version of the same person) and defeat the evil wizard Shadar on the way. From a storyline, the game follows the typical JRPG trophies as a chosen boy who saves the world and helps people on their way. But Kuni can’t be a bit slow sometimes. It’s going to take more than a few hours to really get going and finally stop listening to Mr. Drippy and read how to do something.


As with any game of this type, there are many quests and side hunts to keep the player occupied for more than 50 hours. Many of these adventures involve the rebuilding of a man broken by Shadar. Basically, Oliver walks around using magic to make people happy again, which is wonderfully cute and heartbreaking. It’s one of the few games where I wanted to complete all the quests because I really felt like I was making those poor NPCs whole again. By completing these side tasks, the player gets certain in-game rewards, such as B. The ability to run faster or find better items after battles.

No Kuni also doesn’t have a unique fighting system where the player has to catch, train and develop monsters, called Familiars, to become the best of all. Think about Pokémon, but what if the trainers were fighting alongside their favourite creatures? Combat is a mix of turn-based play and real-time combat, as in Final Fantasy XII, where the characters can move as they perform actions and the player can control one character at a time. The rest of the Allies are at the mercy of the AI, who can be a bit blind. Usually they just sit there and eat the telegraphed attacks of the bosses, which makes the game unnecessarily difficult.


It’s in Ni No Cooney’s presentation that it all comes together. Developed with the help of a legendary Japanese animation team, Studio Ghibli (known from the films The Ghost Tour and My Neighbor Totoro) offers a world of magic and wonder worthy of its prestigious pedigree in the anime community. Many scenes in the game are beautifully animated, just like the movies they are based on.

The music score, performed by the excellent Tokyo Philharmonic Orchestra, is nothing more than an amazing derivation of landscapes and rhythms from stories. When you close your eyes, you feel like you’re listening to the soundtrack of a Ghibli film, just as if you’re opening your eyes and feeling like you’re watching one of their films.


The only drawback of this almost flawless port is that there is virtually no new content on its own. It comes with all the DLCs that were originally on the PlayStation 3 version, but I think more could have been done. Some quality improvements would even be welcome, such as the ability to increase the speed of the game, as many other modern JRPG gates and remasters have done in recent years to slow down the game. Adding a race button would be a godsend, because Ollie runs too slow for me, even with his improved shoes. In the end, it’s all little peculiarities that don’t stop me from enjoying the title.

No Kuni either: Wrath of the White Witch for Switch is a great way to discover the genre’s latest classic, now enhanced with the ability to take it with you wherever you go. It works quite well in manual mode without image loss. I can’t help smiling at the thought that this great and incredible adventure is now in my hands. What a time to live! If you’ve never played this game before, it’s probably the best way to experience it, although I’d wait until the price goes down if you’ve played it before.

Ni Kuni: White Witches’ Wrath Review

  • Graphs – 9/10
  • Sound – 10/10
  • Gameplay – 8/10
  • Late call – 8/10


Final thoughts: EXAMPLES

No Kuni either: The wrath of the white witch is a true masterpiece. The extra content we are used to seeing in remasters and reissues is not included, but it is enough. If you’re a fan of Studio Ghibli or JRPG, you owe it to yourself to play this classic if you don’t just want to listen to Mr Drippy humiliating you for 40 hours with his own Welsh accent.


Tony’s been playing since he could walk. Pokémon Blue Version helped him learn to read. His greatest achievement is not only that he has played the entire Kingdom Hearts series, but also that he has understood it.


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