Squadrons Star Wars 4.0 Update Announcements New Content and Bug Fixes
Star Wars: The 4.0 Squadrons update is now online. This patch makes a number of changes, including bug fixes and improvements, as well as brand new content. The 4.0 patch update includes custom game options, a server browser and various matchmaking improvements.
Below you will find the most important parts of the patch notes published by the expert. For full information on patches, click here.
- Adding custom games and a server browser, available in the Multiplayer and Training menu
- The qualification requirements for each level were changed last week due to a server-side change (see website for details).
- The skill gain/loss ratio has been updated to better reflect the performance of each player in the match as a result of last week’s server change.
- Continuous improvement of server-side matching
- Fixed a bug that caused the game to crash if the player didn’t jump on the game screens.
- Solved a problem where the game could crash when loading at Fostar Haven.
- Solved a problem where adjusting the light quality at low intensity can cause intense flashes of light at Fostar Haven.
- Solved a problem where the AI sometimes fails to physically harm players with their main weapon in multiplayer.
- Correction/improvement of poor collision detection in Fostar Haven, Galitan, Esseles, Nadiri, Zavian Abyss and Sisubo.
- Problem solved where the inside of the TIE interceptor could disappear after a new reproduction.
- An error repaired where the VFX motor of the Star Destroyer could blink.
- Corrected a bug where the image on PlayStation 5 seemed blurry.
- Added support for TrackIR on PC
- The way the game detects and processes device input has been improved under the same name.
- Fixed an issue where the game could not detect all input devices when more than one was connected.
- Fixed an issue where PC users with more than 5 input devices in some cases could not adjust the order of the devices.
- Adding a hum regulator for the ion gun, the assault shield and the ray gun
- Fixed an issue where the mini-stick input on the Hori HOTAS for Xbox One did not work properly.
- Added the possibility to switch the joysticks between dynamic (standard) and static choking. This option can be used to correct the throttle valve behaviour of certain input devices, e.g. B. Hori HOTAS for PS4.
Starfighter & Components
- A B-wing has been added to the fleet of the New Republic.
- Playstyle Heavy Ship, bottom-feeder.
- Low maneuverability, relies on power/drive to move and turn efficiently.
- High resistance and primary damage, explosive damage by capital ships and ion guns on board.
- Depends on aid/alliances to get to capital ships and survive the damage.
- Ideal for avoiding hunters/interceptors and taking heavy fire from enemy ships.
- A unique element: Ion bundle
- causes enormous ion damage to the ship’s main shields and subsystems.
- A unique element: Gyroscopic control module
- Allows you to roll the gyroscopic cockpit by pressing the auxiliary button, which rotates the whole ship around your cockpit. The angle of the wing determines the angle at which the bomb is dropped. Missile avoidance also increases with the movement of the gyroscopic roller.
- Also increases the amount of ammunition for tools that use ammunition; otherwise improves the cooling speed of the tools.
- Addition of a TIE defender in the Imperial Navy.
- Highly adaptable headhunter for the forehead and middle area.
- High survivability with strong shields, but very vulnerable to ion weapons.
- Requires frequent and skilled energy management and the use of pulse/discharge for optimal performance; poor energy management can be detrimental.
- A unique element: Improvements in the power supply system
- Provides an immediate and significant boost to the system with maximum power. If no system has maximum power, this will result in a low load in all systems.
Star Wars: Squadrons was released earlier this year and is currently available worldwide on PC, PlayStation 4 and Xbox One.