Moving Legends : Bang Bang has a huge reservoir of heroes with different abilities to help the player win against the opponent. Capacity status can be improved by using up to six items that your character can equip during a match. The elements can be divided into three categories: Attack, defense, magic, movement and jungle and their full details are listed below.
Attack Article
Name of the article | Statistics and unique effects | Passive effects | Level | Costs |
Dagger | +10% attack speed | N.V.T. | I | 280 |
Launch | +8% Critical chance | N.V.T. | I | 320 |
Vampire hammer | +8% Physical attack +8% Life theft |
N.V.T. | I | 400 |
The Legion Sword | +60 Physical attack | N.V.T. | II | 910 |
Ogre Tomahawk | +30 Physical attack +230 hp |
It’s crazy: This basic attack increases the hero’s speed of movement by 10%. | II | 790 |
The hammer that turns the head | +35 Physical attack +12 Physical penetration |
N.V.T. | II | 980 |
The magic blade | +40 Physical Attack +24 Magic Defence | Lifeline: As soon as the hero’s HP drops below 30%, it creates a shield that absorbs 280-700 damage (increases by level), which takes 3 seconds. Cooling – 40 seconds. | II | 1300 |
Hare’ Claws | +70 Physical attackSingle effect : +20% Life | It’s crazy: When the HP drops below 40%, the hero gains 10% extra physical vitality. | III | 1810 |
Windtalke | +40% Approach speed +20 Displacement speed +10% Critical probability |
Typhoon: Every 3.5 seconds the base attack hits 3 enemy units and distributes 100 magical damage. | III | 1870 |
Leaf of Death. | +50 Physical attack +15% Attack speed |
Drainage of life: The main attack reduces the HP regeneration effect by 50% for the 3s. | III | 1500 |
The hepatitis slide | +65 Physical attack +250 hp. |
The flight: If no damage is inflicted or ingested within 5 seconds, the next basic attack will have 100% physical damage. | III | 1950 |
The axe of bloodlust | +70 Physical attack +10% Cold drop reduction One-time effect : +20% Vampire period |
N.V.T. | III | 1970 |
Hunting strike | +80 Physical attack +10% Cold trap reduction |
Compensation: Attacks the enemy 5 times in a row and increases the hero’s speed of movement by 30% in 3 seconds. This effect has a hypothermia of 15. | III | 2010 |
Pests | +60 Physical attackSingle effect : +40% Physical penetration | Buster’s armor: The base attack ignores 20% of a tower’s defensive armor. | III | 2060 |
The scarlet ghost | +30 Physical attack +20% Attack speed +25 Critical probability |
It’s crazy: Critical hits increase the attack speed of a hero by 30% and critical hits by 5% and last 2 seconds. | III | 2120 |
The Demon’s Hunting Sword | +35 Physical attack +25% Attack speed |
Devour: Base attacks cause 9% of the target’s current HP as additional physical damage (up to 60 for samples). | III | 2180 |
Berserker Anger | +65 Physical Attack +25% Critical Chance One-time effect: +40% Critical Damage |
Rocks: Critical hits increase the physical attack by 5% and last 2 seconds. | III | 2200 |
The scythe of corrosion | +50 Physical attack +5% Movement speed +25% Attack speed |
Corrosion: Basic attacks reduce the target’s attack speed by 10% and have a 50% chance of reducing the target’s movement speed by 20%. Momentum: Destroying the base attacks increases the attack speed by 8%. Can be folded up to 5 times. Take three seconds. |
III | 2050 |
Pink golden meteorite | +60 Physical Attack +30 Magic Resistance +5% Vitality |
Lifeline: Get a shield that can absorb damage from 510 to 1350 (increases by level) when the HP is lower than 30%. The effect has a cooling down period of 40 seconds. | III | 2270 |
The endless battle | +65 Physical attack +25 Mana regeneration +250 HP. +5% movement rate +15% vitality |
Divine justice: Once the capacity is used, the next base attack will have an additional 85% physical attack of the actual damage. This effect has a cooling factor of 1.5S. Chase Faith: When the Divine Justice effect is activated, the hero’s speed of movement increases by 10%. |
III | 2470 |
The blade of despair | +170 Physical attack +5% Movement speed |
Despair: Attacks against enemy units with HP less than 50% increase the physical damage of the hero by 25%. It’ll take two seconds. (Acts before damage occurs). | III | 3010 |
Magic objects
Name of the article | Status and uniqueness | Passive effects | Level | Costs |
The secret of the code | +15 Magical power | N.V.T. | I | 300 |
Electricity crystal | +280 Mana regeneration | N.V.T. | I | 220 |
Magic Necklace | +10 Mana regeneration | N.V.T. | I | 120 |
The Book of Wisdom | +8 Magic force +5% Cold drop reduction |
N.V.T. | I | 450 |
The magic wand | +45 Magical power | N.V.T. | II | 820 |
The amount of damage | +35 magic force +20 mana regeneration +8% cold trap reduction |
N.V.T. | II | 950 |
ceramic knife | +25 Mana regeneration +5% Cooling reduction |
Court: After using the skill, the next basic attack treats an additional 50 real damage with a cooldown of 1.5 seconds. | II | 780 |
Exotic sailing | +30 Speech force +5% Speed |
N.V.T. | II | 1020 |
Elegant pearl | +300 horsepower. +380 Mana |
A gift: Regenerates 20% HP and Mana for 2 seconds after leveling. | II | 700 |
A spring in the air | +65 Speech force +30% Attack speed +5% Travel speed |
Misery: Basic attacks inflict 40% AP as additional magical damage to the hero. | II | 2030 |
The enchanted talisman | +50 Magic power +250 HP +20% reduction in cold trap |
Source Mana: Regenerates 10% of the maximum mana every 10 seconds. | II | 1870 |
Winter accommodation | +60 Projection +25 Physical protection +400 hp. |
Frozen: After activating this skill, the hero can no longer move, but is immune to any damage effects for 2 seconds. | II | 1910 |
Collar insurance | +65 Magical power +10% Cooling +10% Magical life |
Drainage of life: Skills that damage the target reduce the regeneration effect by 50% for 3 seconds. | III | 2110 |
Divine Glaze | +65 Speech force One-time effect : Magical penetration of +40%. |
Bannbrecher: When HP exceeds 70%, the one-time bonus effect is increased by 30%. | III | 1970 |
Sacred Crystal | +100 Magical power | Mysterious: Increases the magical attack by 21%~35% (scales with level) | III | 2180 |
Concentrated energy | +70 Magic power +700 HP Single effect : +25% The magical life |
Reload: Regenerates 10% of his HP after killing a hero. | III | 2020 |
The Ice King’s Wall | +75 Rate of speech +10% Magical life +150 Mana +7% Movement velocity |
Ice related: Skills that cause damage to the enemy hero have a 15% delay effect. This effect lasts 3s and can be added up to 2 times. | III | 2240 |
Glowstick | +75 Machine power +5% Speed +400 HP |
Combustion: Burn the target for 3s when the skills are hit, with 2%/3%/4% of the current HP of the target as magical damage, minimum 10 pts. | III | 2120 |
The Disaster Meter | +70 Speech force + 100 Mana + 30 Mana regeneration + 10 % cooling |
Disaster: After using the skill, the next basic attack has 120% more real damage from the magical attack with a cooldown of 1.5s. | III | 1950 |
The Clock of Destiny | +60 Game power +615 HP +600 Mana |
The weather: Adds 30 HP and 5 magic attacks per 30. Up to 10 times. Reincarnation: When time runs out, the hero gets 5% magical attack and 300 mana. |
III | 1950 |
Damn wings. | +150 Magical power +500 HP |
Nirvana: Adds 1.5 hp for each magic pt of power. | III | 3000 |
Fleet time | +70 Magic force +15% Cooling reduction |
Timeline: Killing an enemy hero immediately reduces the current reusable time of all skills by 35%. | III | 2050 |
The thunderbolt | +75 Spellpower +300 Mana +10% Cooling reduction |
Resonance: Every 6 seconds, the hero’s next magical skill inflicts bonus magical damage to up to 3 enemies, depending on the hero’s maximum mana. | III | 2250 |
It’s a magic wand of genius. | +75 Speech force +5% Displacement speed Single effect : +15% Magical penetration |
Magic: When you treat damage to enemy heroes, their Magic Defense (scale with level) is reduced from 3 to 10 points. This effect lasts 2 seconds. Can be folded up to 3 times. | III | 2000 |
Defence equipment
Name of the article | Status and uniqueness | Passive effects | Level | Costs |
The crystal of vitality | +230 L.S. | N.V.T. | I | 300 |
Leather | +18 Armor | N.V.T. | I | 220 |
The mantle of magical resistance | +18 Magic protection | N.V.T. | I | 220 |
Healing Necklace | +20 horsepower. Regeneration | N.V.T. | I | 140 |
Ares Belt | +770 L.S. | N.V.T. | II | 900 |
molten gasoline | +540 LS. | A burning soul: Influences 1% HP maximum of nearby enemy targets every second. It causes 50% more damage to followers. | II | 870 |
Silent dress | +540 HP +24 Defence magic. |
N.V.T. | II | 1020 |
The black ice shield | +400 Mana +22 Armour +10% Reduction of cold falls |
N.V.T. | II | 880 |
Battleships | +40 Armor | Rescue: When an enemy hero attacks, this ability reduces his attack capacity by 4%. This effect lasts 2 seconds. Can be folded up to 3 times. |
II | 730 |
The stronghold of courage | +770 HP. +45 hp regeneration |
Brave: Increases attack strength and the protection of close allies by 10%. Heavy armor: Soldiers in the area can do more damage to the defense tower. |
III | 1970 |
Blade armour | +90 Armor | Revenge: Treats 25% of the enemy’s physical attack as physical damage to the attacker during a base attack. | III | 1660 |
Royal wings | +15 Physical attack +1000 hp. +10% reduction for cooling |
Demonstrate: Increases physical and magical defense by 50% and physical vitality by 30% when HP drops below 40%. | III | 2250 |
Thunder | +800 HP +30 Mana Regeneration +10% Cooling reduction +40 Physical protection |
Lightning: After using a skill, the next basic attack inflicts additional real damage equal to 2% of the user’s maximum HP. The enemy target and surrounding units take damage and are delayed by 1.5 seconds. This effect can only be used once every 1.5 seconds. |
III | 2290 |
Damn helmet. | +1200 PK +50 Magical resistance |
A burning soul: It treats 1.5% of its maximum HP per second as magical damage to nearby enemies and treats 50% more damage to followers. | III | 1830 |
The Protective Helmet | +1550 hp. +100 HP. Rain |
Catering: Regenerates 1.5% of a hero’s maximum HP. Destroying enemy heroes increases the regeneration rate by 0.4% and assistance by 0.2% to 3.5%. This effect fades after 5 seconds if the hero inflicts damage. | III | 2400 |
The old Quiras | +920 HP +54 Physical protection +30 HP Regeneration |
Rescue: When an enemy hero attacks, this ability reduces his attack power by 6%. This effect lasts 2s and can be added up to 3 times. | III | 2170 |
Oracle | +850 HP +36 Magic Defense +10% Cooling reduction |
Blessing: Increases the absorption of the shield and the regeneration effect of HP by 25%. | III | 2110 |
Athena’s shield | +900 HP +56 Magic resistance +20 HP Regeneration |
Shielding: Provide a shield that absorbs damage every 30 seconds. The degree of shield absorption increases as the game progresses, with a maximum value of 1150. | III | 2050 |
Dominant ice | +500 Mana +70 Armour +10% Criterion Odour reduction One-time effect : +10% cold trap reduction |
Arctic cold: Reduces motion speed by 5% and attack speed by 30% for nearby enemy heroes. | III | 2160 |
Immortality | +800 HP +40 Physical protection |
Immortal: The 2s resurrects after death and gets 15% hp and a shield that is 300-1000 pts. Can absorb damage. The shield will take three seconds. Cooling for this effect – 180c. | III | 2120 |
Chest plate with brute force | +45 Physical protection +770 hp | Rough force: When you attack an opponent, his abilities are increased. Travel speed is increased by 3% and physical aggression by 4%. This effect lasts 4s and can be folded up to 4 times. | III | 2120 |
Twilight | +1200 HP. +400 mana +50 hp. Regeneration |
Contempt: The physical damage will not exceed 900 points. Cool for 4 seconds. | III | 2260 |
Movement positions
Name of the article | Status and uniqueness | Passive effects | Level | Costs |
Boots | +20 Driving speed | N.V.T. | I | 250 |
The warrior’s boots | +22 ArmorUnique Effect : +40 Travel speed | Bravery: Physical defense increases by 5 for each base attack received, up to 25 points, and lasts 3s. | III | 690 |
Sturdy boots | +22 Magic resistance Unique effect : +40 Travel speed |
Endurance: Reduces time by 25%. | III | 790 |
Magic shoes. | +10% Cooling reduction One-time effect : +40 Travel speed |
N.V.T. | III | 710 |
black boots | +15 Magic penetration Unique effect : +40 Travel speed |
N.V.T. | III | 690 |
Quick boots. | +15% Attack speed Single effect : +40 Travel speed |
N.V.T. | III | 710 |
Quick boots. | One-time effect : +50 Travel speed | Update : Dying or suffering damage slows down the hero’s speed of movement by 45 points. This will take five seconds. | III | 750 |
The wizard boots | +300 HP One-time effect : +40 Travel speed |
Looting: 80 Gold is awarded to assistants | III | 700 |
Demonistic shoes | +30 Mana regeneration One-time effect : +40 Travel speed |
Mysticism: Destroying heroes and enemy sorcerers regenerates 10% of the hero’s mana, while destroying followers regenerates 4% of the hero’s mana. | III | 720 |
Jungle item
Name of the article | Statistics and unique effects | Passive effects | Level | Costs |
Hunting knife | +20% more sample damage | Greed: Receives 20% EXP allowance for juggling | I | 280 |
A cursed sword. | +30% more sample damage | Greed: Obtaining an extra 30% EXP when juggler recovers 4% HP and 10% mana/energy : Kill the walkers to increase the damage by 0.5%. Up to 10 layers |
II | 760 |
Pill axe | +30% more sample damage | Greed: Advantages of an extra 30% EXP in case of juggling. Get 4% HP and 10% mana/energy. Throat: Kill the Skitters to increase the physical and magical defense by 3. Up to 10 coats. |
II | 770 |
Page | +30% more sample damage | Greed: Advantages of an extra 30% EXP in case of juggling. Get 4% HP and 10% mana/energy. Throat: Kill the Skitters to quadruple the physical attacks. Up to 10 coats. |
II | 750 |
Starburst | +30 Magic force +15 Mana Regeneration One-time effect: +30% sample damage |
Greed: Get 30% more exposure in the jungle. Get 4% of peak health and 10% of mana after the sample has killed the throat : Increases the damage by 0.5% when a Jungle Monster is killed, up to 2 times. |
III | 1605 |
The Beast Master | +20 Armor +20 Magic Resistance One-time effect: +30% sample damage |
Greed: Get 30% more exposure in the jungle. Earn 4% of peak health and 10% of mana after killing a sample. Throat: Killing monsters in the jungle increases the physical and magical defense by 3 times. Can be folded up to 10 times. |
III | 1805 |
Raptor Machete. | +30 Physical attack +15% Physical penetration One-time effect: +30% Sample damage |
Greed: Get 30% more exposure in the jungle. Earn 4% of peak health and 10% of mana after killing a sample. Throat: Killing jungle monsters increases the physical attack by four. Can be folded up to 10 times. |
III | 1650 |
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