I’m just saying: My favorite kind of video game is the puzzle game. You can give me a survival horror test around a puzzle, make me draw tetrimino tiles in white lines or give me a portal gun to do the test, and I’m in. Logical problems are built into most games, but the most important ones are those of Legend of Zelda: Wild’s breath, stimulates the part of my brain that makes me come back. The principle of Talos is closer to something like Portal, and it’s a lot of fun.
I recorded this game on my computer years ago. Usually when I hear that an old title has found its way to the light switch, I’m a little suspicious about how the system will handle it, even though it’s as old as it used to be. I like the idea that it is portable, because it can certainly be one of those who need a few minutes to play and try to solve puzzling games. However, the principle of Talos is more than just a puzzle game. It’s a kind of mystery that is discovered more and more as the game progresses, giving you a reason to solve as many puzzles as you have time.
I took this description from the steam page: As if waking from a deep sleep, you find yourself in a strange and contradictory world of ancient ruins and advanced technology. Your creator is in charge of solving a series of increasingly difficult puzzles, you must decide whether you believe or ask the difficult questions: Who are you? What’s your goal? What are you gonna do about it?
Now that we have an idea of what the game is, let’s talk about graphics and art. What I really liked about this game the first time is that everything is beautiful. It has Greek architecture. Why is that? Well, Talos is a bronze man in Greek mythology. So you have a basis for that point of view and that feeling. Cause a man’s just a pathetic pile of secrets, right? What I found very cool is that sometimes it feels like part of the world is shrinking for less than a second, making you wonder what’s going on. Maybe we’re all part of the matrix, right? Try to solve these puzzles and think about the results.
Sound or music are of course inextricably linked to graphics. The game comes with music, and it really adds a spooky atmosphere to the levels you go through. There is also a story, a voice, as loud as heaven, that tells you to go through the riddles – that commands you not to be afraid, that forbids you to enter the sinister tower. Honestly, I looked around the tower from the beginning and I thought, oh yeah…. Wherever that tower is, I wanted to climb it. See, my child, you’ve risen from the dust, and you’re walking in my garden…. Absolute goose bumps.
There are no less than 120 puzzles, plus the DLC Gehenna puzzles in the Switch version, spread all over the world. I admit that 120 is a lot of puzzles to solve. There were times when I got a little tired of solving puzzles, but what really made me want to solve more and more puzzles was history. Yes, solving puzzles is an excellent aspect of the title, but the willingness to solve more and more puzzles is a story in which one is drawn and appreciated on a very existential level. It makes you think: What does it mean to exist? After the game… I dug into the fetal position and questioned everything I thought I knew. Okay, not exactly, but very close.
If you haven’t had the chance to play the PC version of The Talos Principle and you like puzzle games, you should definitely choose this game for the exchange. Even if you own the game on the PC but have never played DLC, it’s worth having it on the go. There are some stuttering problems and longer loading times, but they are small enough to forgive them because the game is just good.
- Graphs – 9/10
- Noise – 9.5/10
- Game – 10/10
- Last call – 9/10
9.5/10
Final thoughts: EXAMPLES
A surprisingly detailed world of Greek architecture with deliberate glitches, exciting music and a brilliant story make this one of the best puzzle games ever with the Switch or any other system.
Jay’s been an avid gamer since the days of intelligence. His hobbies include building personal computers, 3D modeling and printing, and spending time with his children and dog.
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