10 Nes Games where thecard was seriously missed

Modern games spoil us in many ways. Easy access via online downloads. Manuals in the game without the need for physical instructions. The ability to save money without having to think for a second about the loss of progress. But one of these modern innovations is not just the inclusion of cards in the deck or physical cards. Even retro games like Super Metroid use a dynamic map and minimization, as in some even older games like Legend Of Zelda. Of course, the simple side-scrolls don’t need any special help, but what about the bigger open world games? Are the developers sure that the player can navigate blindly through these maze games, or is it just a matter of saving time and cutting costs? Whatever the reason, many players face loss and confusion in these more complex titles.

The games that precede Nes, such as Pitfall and Adventure, pass in most cases because of the simplicity of the era and the relatively small size of the map. These games also had a general atmosphere of intrigue because of the often stupid riddles presented in these early games. On the other hand, the ten NES games lacked visual guidance, with the exception of some rare Nintendo Power subcards or a hand-drawn card that was made during the game and may have been shared with a friend in need. Here are the ten NES names where players have asked where #%&$! Is that a map?

Where’s the #%&$! map?? —

10) Friday 13 – okay, so this HAD and in-game card, but the fight here usually didn’t make sense and rarely helped! At least it could have been better.

Where’s the #%&$! map?? —

9) The Wizard’s legacy – This time I must be honest, for I have never gone too far. I lost very quickly and moved on to another game, never to come back. With the map on my side, maybe I couldn’t have despaired so easily…

8) Dirty Harry – Bad general opinion of the game, apart from the fact that you can easily get lost and be disappointed. If navigation was simpler or if it was done with a simple map, we might tolerate an ordinary and sloppy game.

Where’s the #%&$! map?? —

7) Rygar – The port of La Nes in this arcade game was totally different, with a huge open world to explore and important elements to follow to complete your quest. It may not be necessary to map the exact location of these locations, but it is in any case necessary to simply indicate where some of the locations are, as well as the public spaces, which would be highly desirable.

Where’s the #%&$! map?? —

Where’s the #%&$! map?? —

6) Blaster Master – I’m ashamed I’ll never finish this classic. For some, this game wasn’t an insurmountable challenge, but damn it, I’m just a plane out of my misfortune!

Where’s the #%&$! map?? —

5) Faxanadu – this one is great and maybe a little less about the rpg action on Nes. However, it has a labyrinthine quality with an often brownish medium that seems to mix. The map I found on the internet really helped me with this work. I’m not sure I could have made it without her.

4) Rambo is another surprisingly decent rpg action where it is even easier to get lost. Instead of one fixed map, this map is fragmented into a series of doors leading to different parts. This makes playing in manual mode much more difficult.

Where’s the #%&$! map?? —

3) Stupid 2 – It’s hard enough to find all the secrets and important points in this unique navigation through all the different areas. It would be highly desirable to have a card and a mini-card in the game to keep track of what has been collected and the areas that have already been explored.

Where’s the #%&$! map?? —

Where’s the #%&$! map?? —

2) Lock 2 : Simon’s Quest – The legendary breakthrough of the Castlevania series and some silly puzzles are a factor in this legacy. A game card system similar to the one used in Super Metroid, a series of games that will be emulated in future games such as Symphony of the Night, may change some of the negative comments (and perhaps even better clues!) about Simon’s Quest.

Where’s the #%&$! map?? —

1) Metroid – Speaking of Metroid, the number one symbol is the forerunner of Super Metroid. The year 1986 gave us an original Metroid with a huge and complex world and often an average and well hidden bonus. Super Metroid is considered one of the largest 16-bit games in history, but what if its predecessor had the same intuitive card system? Is the original Metroid revered in the same way as the 8-bit era?

And that will happen for that short list of NES names that have no navigation. There is no doubt that there are more criminal titles and maybe even 16-bit titles. What’s left? Let us know in the comments below!

Where’s the #%&$! map?? —

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Eringobrad

Eringobrad is a performer and a gambling enthusiast. If you like retro games and the art behind them, you can find them on instagram and facebook.

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