Table of Contents
- 15. Frozen soul
- 14. Cast iron effigy
- 13. Light opening swords
- 12. Ambassador for Peace
- 11. Cyber Valley
- 10. Electromagnetic turtle
- 9. Battle Fader
- 8. Swift Scarecrow
- 7. Speedroid Menko
- 6. Threatening roar
- 5. Sovereign Thunder
- 4. Traveller’s test
- 3. Drowning level Performance
- 2. Scattered attack
- 1. Mystic Mine
- Frequently Asked Questions
“The Best Yu-Gi-Oh Cards That Stop Attacks –” was written by Michael S. Smith, and originally published on the Yu-Gi-Oh! card blog Yu-Gi-Oh! The Encyclopedia , in February of 2013. The cards in the list were listed by our Yu-Gi-Oh! expert, Michael S. Smith. Because it was a guide on the best cards to use against attacks, the author decided to make the list only include cards that stop an attack. This is because an attack does not cause the card to be destroyed, while the best cards to use against an attack will be destroyed.
This list is about the best cards that stop attacks. The cards that stop an opponent from attacking you are called “Shields.” The best shields are those that stop both Normal Attacks and monster’s attacks. **NOTE: Please don’t use any of the cards from this list in any of your decks. The point of this list is to show you cards that stop attacks. If you’re using one of the cards listed, we don’t want you to get any more upset when your opponent doesn’t respect the card.
In the Yu-Gi-Oh world, there are many cards that can stop an attack and protect your life points from being taken away.. Read more about yugioh cards that protect monsters from effects and let us know what you think.If you are an avid Yu-Gi-Oh player and occasionally enjoy : If I had one more chance, I would have won.
Then you are probably looking for a card that will save you whenever you find yourself in a difficult situation.
There are many cards that can save you in times of need. For example, you can look for cards that increase your life points, decrease your opponent’s life points, or perhaps destroy all of your opponent’s monsters.
But the easiest way to stop your opponent is probably a card that stops attacks.
And if you need suggestions, check out this list.
15. Frozen soul
Despite being at the bottom of the list, Frozen Soul is still a very decent card that can compete with many others on this list.
You can activate Frozen Soul when your hit points are 2000 lower than your opponent’s.
In this case, the next combat phase is skipped.
You can even activate this card during your turn if your opponent tries to destroy it.
Another thing you should know about this card is that your opponent must try to enter the combat phase, otherwise the effect is delayed until their next turn.
Given that judgment, this card actually looks pretty good.
14. Cast iron effigy
The scarecrow is another fan favorite, but he’s also pretty hard to tackle if you’re on the offensive side.
If your opponent makes an attack, you may activate Scrap Iron Scarecrow to negate the attack and return the card.
But remember, you have to wait for another round to use it again.
Nevertheless, with three installed, it will be very difficult for your opponent to carry out his attacks.
But if you’re not lucky enough to cast 3 copies at once, you can always activate a card like Dark Door that limits your opponent to 1 attack per turn.
13. Light opening swords
For players who like to procrastinate, Swords of Revealing Light is a great option.
But like many of the other cards in this list, it’s hard to deal with them if you don’t have cards that can destroy spells.
When you activate Swords of Revealing Light, all of your opponent’s mounted monsters are revealed and your opponent cannot attack for three turns.
If you leave it alone, the Sword of Revealing Light stays on the field for 3 turns.
Better yet, you can also attack your opponent with an active spell.
12. Ambassador for Peace
Unlike the other cards in this list, Messenger of Peace behaves slightly differently, in that it still lets some monsters attack.
When Messenger of Peace is activated, no player can attack with monsters of 1500 ATK or more.
However, you must pay 100 health points during each of your waiting phases for this effect to remain active.
Monsters with an attack of less than 1500 are not really a threat, any monster with a protection of 1500 or more can easily take them on.
Since you can’t attack your own monsters with this card either, you can use it to stall for time until you’re done setting up, or use it in a delay deck like Final Countdown.
11. Cyber Valley
Cyber Valley is the first monster card on this list, but he’s surprisingly good despite being pretty low on our rankings.
But from there, all the other cards on this list are very good.
Cyber Valley has three effects: If this card becomes the target of a monster attack from your opponent, you can banish this card, end the Battle Phase, and cast this card.
This effect alone makes Cyber Valley good enough for a spot in your deck.
But if that’s not what you’re looking for, you can also exile this card and another monster under your control to play two cards, or exile this card and another card from your hand to put a card from your graveyard on top of your deck.
10. Electromagnetic turtle
Electromagnetic Turtle is very similar to Cyber Valley. And some may wonder why I put Electromagnetic Turtle before Cyber Valley.
But there’s a good reason for that.
During your opponent’s Battle Phase, you may banish this card from your graveyard, after which you end the Battle Phase.
However, you can only use this card once per duel.
The problem with Cyberdoline is that it can easily be parried by destroying it with a card effect. I also didn’t expect multiple copies of Cyber Valley to be used in the same duel.
The Electromagnetic Turtle solves these problems, as it is activated in the graveyard and you can only use it once anyway.
9. Battle Fader
Battle Fader (and the next two cards on this list) are about as powerful, so just use what you have available.
If your opponent makes a direct attack, you can activate Battle Fader to specially summon you – and if he’s specially summoned this way, you end the battle phase.
However, this card is banned when he leaves the field.
Battle Fader is pretty simple and works pretty well, as it doesn’t affect the opponent’s monsters in any way. So it’s a little hard to resist.
If you want to take this card to the next level, you can also activate Imperial Iron Wall and Recurring Nightmare to constantly recycle it.
8. Swift Scarecrow
Swift Scarecrow is almost identical to Battle Fader, but beats it by a hair.
If your opponent makes a direct attack, you may discard that card to end the combat phase and cancel the attack.
The reason it’s better than Battle Fader is that Battle Fader is easier to disable because it has to be called first.
Swift Scarecrow should just be thrown out.
You have one less monster on the field to work with, but that’s probably a sacrifice you’ll have to make if you want to be safe.
7. Speedroid Menko
So far, all the cards in this list can save you if you find yourself in a difficult situation.
But Speedroid Menko is the first card that can save you and potentially change the game.
If your opponent announces a direct attack, you can specifically summon that card from your hand into attack position.
Then move all of your opponent’s controlled monsters to a face-down defensive position.
This effectively prevents your opponent’s monsters from attacking. Additionally, this special spell summons a level 4 monster that you can use the next turn, and can weaken your opponent’s monsters by putting them in a defensive position.
6. Threatening roar
Menacing Roar is probably one of the shortest Yu-Gi-Oh cards in terms of word count.
But we often hear that it’s better to settle for less – and for good reason.
When you activate Threatening Roar, your opponent may not declare an attack this turn.
There’s not much to say about this card, except that it can be very useful if you’re trying to stretch the game and not let your opponent beat you in one turn.
5. Sovereign Thunder
Thunder of the Ruler is a pretty old card, but you can make a very cool combo with it that not many people know about.
During your opponent’s Wait Phase, you may activate this card, and the Battle Phase does not come into play this turn.
Before you go any further, remember one important rule: Your opponent can only enter the second main phase if he entered the combat phase this turn.
If you combine this card with the Timeater effect, you can completely miss your opponent’s turn.
This list is meant to stop attacks, but what better way to stop an attack than to miss your opponent’s move?
4. Traveller’s test
The next card, Traveler’s Trial, is literally a nightmare for any player who plays against it.
If one of your opponent’s monsters makes an attack while Ordeal of a Traveller is on the field, your opponent must randomly choose a card from your hand and name the type of that card (Monster, Spell or Trap).
If they have the wrong name, the attacking monster goes back to the hand – otherwise, the attack continues normally.
Since there are three types of cards, your opponent theoretically has a 66% chance of getting their monster back in their hand with each attack.
3. Drowning level Performance
If you’re a hardcore Yu-Gi-Oh player, you’re probably wondering where all the Mirror Force cards are in this ranking.
Since half of this list consists of Mirror Force cards, I decided to only include the best of them.
You can activate the power of the drowned mirror when your opponent declares a direct attack. If you do, you can put all the attack position monsters your opponent controls back into his deck.
With the power of the drowning mirror, you can clear your opponent’s board and deliver the final blow on your next turn.
This card is particularly powerful because it does not hit or destroy your opponent’s monsters, allowing you to avoid many monster effects.
2. Scattered attack
Scrubbed Raid is a card very similar to many others on this list, but only if you ignore the fact that you can use it forever.
During each battle phase, you can send a card in your possession to your graveyard to end the battle phase.
This means that as long as you control a card during your opponent’s turn, you can end their combat phase without allowing them to attack at all.
But Clean Raid can easily be destroyed by card effects from your opponent.
So if you want to use this card to its full potential, it’s a good idea to use it in conjunction with Imperial Custom, which prevents the destruction of continuous traps.
1. Mystic Mine
Mystic Mine is definitely the most notorious and irritating card on this list.
Players who have experienced this problem in the past probably know how frustrating it is.
If your opponent has more monsters than you do, Mystic Mine prevents him from using monster effects or making monster attacks.
The best way to use it is to activate it after your opponent summons monsters on their field, leaving their field empty.
Then you can also activate the field barrier for extra protection.
Mystic Mine also works very well in decks like Final Countdown, because it’s very hard to do anything without monster effects.I started playing Yu-Gi-Oh, the popular Trading Card Game, in middle school, just to get more friends. I was horribly bad at the game until I learned a few tricks. The main trick to winning is to learn how to stop opponents’ attacks. Cards in the game refer to a card that stops an opponents attack. The card deals with the situation, and can either counterattack or simply stop it. Cards can also be used to increase an attack by +500, and other cards can increase the amount of damage dealt by +500.. Read more about duel links best defensive cards and let us know what you think.
Frequently Asked Questions
What is the strongest card in Yugioh?
In a normal game of Yugioh, players can attack each other directly or by playing Spells and Traps cards. Spells and Traps Cards are called Trap Cards and they are often difficult to play and effect the game greatly. Cards with the effect of changing the battle position of the Attacker and the Defender are called Change Positions Cards. This is a collection of my favorite cards against the strongest monsters, including all the Neo-Standard support cards as well as those from other card sets. Some of these cards are strong in the OCG too. This is the most updated list I have, and all of those cards are still legal in the TCG.
How do you stop direct attacks in Yugioh?
Each Yu-Gi-Oh! card has a percentage chance of stopping an attack. For example, a card like “Mist Wurm”, which has a spell effect of 800 damage, has an 80% chance at stopping the attack, while a “Celestial Wolf”, which has a monster effect of 300 damage, has a 20% chance at stopping it. That’s why you need to balance your deck with cards that have high chances at stopping attacks, and cards that have low chances at stopping attacks; a small chance at stopping an attack can make up for cards that might not be able to stop the attack, or leave you vulnerable to heavy damage. I’ve always been a fan of the concept of ‘direct attacks’. A direct attack is a card that allows you to attack directly. In a game like Yugioh, with its emphasis on deck customization, this makes a lot of sense. The problem is, when you’re playing with my friends, I always end up with a hand full of direct attacks and they always win. How do I stop them? I have no idea how to stop them, but I am determined to make them stop so I can win against them.
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