Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

The Hyper Scape v2.6 update is now LIVE. We have the full patches for the 26th update. January.

Hyper Scape Update 1.25 is now available for download and installation. On PS4, depending on the platform, you will need to download and install 1.27 GB.

Hyper Scape 1.25 Update Patch

FIGHT

REDUCTION IN AID FOR OBJECTIVE

In this update, we are making some changes to our ball magnet system to reduce its impact in game on all platforms.

First, the intensity of the spherical magnet was reduced and smoothed over the entire surface. This will reduce a number of negative side effects and ensure that all players behave in a more similar manner, regardless of the gaming platform they use.

The effective range at which the bullet magnet is active is also reduced for most weapons. With this change, we want to eliminate the sense of purpose that players may experience when using a fast, long-range weapon – especially a harpy or ripper. The effective range of the bullet magnet is almost halved for most weapons, allowing the shooter to aim less aggressively at longer distances.

Finally, we reduced the volume of the head used by our spherical magnet system. This reduces the number of head shots taken after the bullet magnet system has been triggered. This will be most visible at medium and long range and is expected to result in an exceptionally high rate of critical fire for some weapons.

At the same time, we modified several non-target auxiliary parameters to compensate for the weapon’s behavior at longer distances.

Hexfire

  • Reduction of the range of the spherical magnets
  • Damage starts in the region

Malfunction

  • Reduction of the range of the spherical magnets
  • Damage starts in the region

Dragonfly

  • Reduction of the range of the ball magnet
  • Damage starts in the region

Harpy

  • Reduction of the range of the spherical magnets
  • The proliferation of bullets has increased
  • Damage starts in the region

Ripper

  • Reduction of the range of the ball magnet
  • Damage starts in the region

Protocol M

  • Reduction of the range of the spherical magnets

ATRAX

  • Reduction of the range of the ball magnet

GAME MODES

AWARDS THE BEST TEAM IN SOLO AND AWARDS THE BEST TEAM WITH 60 PLAYERS

The maximum number of players for our Crown Rush Solo and Crown Rush Squad modes is now 60.

The process of closing areas and breaking down sectors has been adjusted to account for this smaller maximum number of players, so that players are not only playing in very small parts of the map.

TEAM DATCH (BETA) – STARTUP LOAD AND SPECIALCALLS

Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

All players now start CT matches with the same load of a weapon and a hack.

The first weapon and hack are chosen randomly from a fixed list:

List of weapons :

  • Hexfire
  • Rebel One
  • D-Tap
  • Dragonfly
  • Harpy
  • Mammoth MK I
  • Ripper
  • Skybreaker
  • EPL Salvo
  • Komodo
  • ATRAX

A list of hackers:

  • The ball
  • Unbreakable
  • Helmet
  • Invisibility
  • Wall
  • Teleport
  • Shockwave

Pay attention: We made this change to eliminate the problem of players leaving the game in the first few moments before they had time to pick up their equipment, and to ensure that all players have an equal chance of winning at the beginning of a TDM game.

In addition to these major changes, we’re bringing a number of other improvements to SLM, including special in-game tasks. Players will have 3 recurring challenges for Crown Rush mode and 3 additional recurring challenges for Team Deathmatch. This allows players to earn rewards regardless of the game mode they choose.

ARKADY RUNNING FREE WITH HIS TEAM

Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

The Arcadium Free Roam mode, which we introduced last November, is the perfect place for players looking to hone their aiming and navigation skills. Thanks to this update, players can now enjoy all the content of Arcadium with their team – bots and drones, navigation activities.

You can also participate in friendly shooting competitions with your team: When a team joins Arcadium, players are split into three teams to compete against each other. When players are eliminated, they are entitled to a short respite.

Reminder: You can access Arcadium from the Train tab of the game portal:

  • Form a team and load them up in Arcadium training mode.
  • Hunt them down or practice shooting and move freely around Neo Arcadia.
  • Use the party chat to stay in touch with each other

Pay attention: In this version we only support voice and text chat.

SYSTEM

IN-GAME ACTIVITY AND LOBBY LATENCY

Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

The activity level is now displayed on each game mode panel in the game menu, indicating how long it takes to find the game in that game mode. If the waiting time is short, the activity level is displayed as high. The following levels can be displayed:

  • Very strong activity
  • Strong activity
  • Moderate activity
  • Low activity

Players now have a rough idea of how long they can expect to spend in the mode based on their activity level. For example, if a player. B. chooses a not very active play style, he might be more willing to wait longer to find a game for that specific play style.

Players are also notified of the time they have to wait to find a game in the chosen game mode.

In short, players are greeted with two new additional pieces of information during the game:

  • Total time to search for matches (counter readings)
  • Estimated play time (varies by game type) Please note that time is estimated and it is possible to wait longer than indicated.

Pay attention: We have seen many players leave a game after waiting 60 seconds, even though the search time for the game is about 120 seconds. If the players had known they had to wait another minute, they probably wouldn’t have stopped the game. In addition, players who cancel matches extend the overall waiting time for other players, so we hope to reduce the waiting time as well.

GOODS FROM THE NEW MARKET

Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

With this update, we are introducing brand new products to the Hyper Scape market. You will be able to discover and purchase new cosmetic products, including new champions and new weekly packages.

QUALITY OF LIFE

IMPROVING THE MARKET EXPERIENCE

Hyper Scape Update 1.25 – Patch Notes 2.6 on Jan. 26

We’ve gathered all the buyable currency items available in Hyper Scape onto one page of the Marketplace.

DISABLE OPTION FOR CROSS-MAPPING ON XBOX

ERROR CORRECTION

PROGRESS OF THE GAME

  • Fixed an issue where Team Deathmatch matches could end right after the warm-up period if the lobby lasted more than 5 minutes.

BRONES

  • Fixed a bug where the Autoregeneration sound was still playing when a participant was removed from the team in Team Deathmatch.

IU

  • Fixed an issue where critical health feedback was not correctly displayed in the health bars of drones when their health was low in Arcadia.
  • Fixed a bug where the background of the article preview on the information page and in the article view of the Marketplace could become abnormal.
  • Fixed an issue where players who were in the Marketplace portal and the daily offer clock would expire at 0:00, the tile would lose all functionality and could no longer be clicked.

CRONY

  • Fixed several issues with statistics being displayed incorrectly when displaying a Death Match team match.

GENERAL

  • Fixed several issues and improved the overall stability of the game.

Source : Ubisoft

hyperscape patch noteshyper scape season 2 patch noteshyperscape update todayhyper scape 1.10 patch noteshyper scape patch notes todayhyper scape update todayhyper scape update patch noteshyper scape patch notes 8/18

You May Also Like