I have experienced every generation of video games and have witnessed exciting new graphics, better technology and controllers, and more processing power for more advanced games and better AI. With each generation of games, developers are often quick to deploy new devices and are often looking for the latest technology to deter gamers. Sony and Nintendo, which are reminiscent of the 32-bit era, have struggled to go beyond the traditional spiral 2D games and create a polygonal 3D experience. It is undeniable that the future of the game was dominated here, so from an economic point of view it made sense to make funds available.
That’s all well and good, but today we have such a wide range of players that the circle has had to close, and indeed the indie scene has given a real revival to the spiral games over the past decade. A lot of these classic 8-bit diagrams, but I think the best for many players is a more detailed and colorful 16-bit area. We seem to get less out of these games, probably because of the higher costs. Every time I look at these previews, my heart stops beating because I immediately remember my teenage years and the heydays of the SNES, Genesis and TurboGrafx-16. Not all of these games live up to the excitement (how could that be?), but the occasional release that not only manages to look and sound good, but also raises the bar for what is expected of them. Crosscode is such a game.
At first glance it seems a very nice 16-bit game, although I bet it is closer to some PlayStation games, such as Alundra or Lunar :. Silver Star Story with more on-screen colour and action than was possible in the 16-bit world. But in addition to the presentation, the game is full of clever puzzles, exciting gameplay and a unique world to explore. Oh, and if long games are your destiny, then this game has a lot of secondary tasks waiting for you that will last tens of hours. But what is crosscode and why worry? I’m glad you asked!
At first glance, the cross code looks like Zelda or Secret Clone Mana . Although some basic gameplay ideas have been borrowed from both, it is interesting to note that the game offers a variety of combat and unlocking options through a fairly intriguing skill tree, which is enhanced by scoring points as you go up the level and defeat the monsters. They have both melee attacks and energy balloons that can be thrown at enemies to try and keep a certain distance between you and your opponents. What makes this word so interesting is that you play in virtual space. It’s actually a kind of in-game game, because the world you explore is actually an MMO that takes place in the future. This means that you play as Lea, the avatar of this world, who has lost her memory and ability to speak. The programmer, who’s in her ear, manages to unlock a few words during the game, but for the most part she has nothing to say. And that’s probably a good thing, because everyone around you is a talker.
I’m the first to admit that the game starts a little slow. You can unpack a lot of things in the first or second hour, and I wasn’t very impressed with the game until I went through the ship’s sections and entered the world of MMOs. When I left the first town and started exploring the lawns and killing monsters, I was really attracted to the levelling game. A fight is fun, but it’s also hard from the start. These enemies are not easy to destroy with just one or two blows, some require serious work to kill them. What is really interesting about this research is that, just as with the Chronicles of Xenoblade, there are tons of secret areas and paths to discover. Many areas of the game are actually puzzles in themselves, based solely on the layout of the terrain. You often see a treasure chest on a rock, and you’ll have to imagine a huge round to get to it. These additional tasks are prepared in the game throughout the adventure, and I really enjoyed trying them out and solving them.
When it comes to solving puzzles, there is a lot to be found not only in the world, but also in cities and dungeons. There are a few problems with bending the mind, but they are very satisfying. Many of them (especially in the beginning) revolve around your ability to jump on different platforms and throw your energy balls, bouncing them off walls and other objects, connecting with a button to raise or lower platforms, doors and walls. The manual part really puts a lot of pressure on this aspect, so you realise that it’s very important to solve these puzzles as you get on with the game. Unfortunately the curse of my existence appears here (temporary puzzles). I’ve never been a fan of any of their games, but I understand why they exist. One of the interesting features is that you have the ability to change the complexity of the game on the fly, and the developers even allow you to customize certain elements. So, if you find it too difficult to solve certain timed puzzles, you can move the cursor to get more time. Or, if you die too often, you can make sure that enemy attacks don’t do so much damage. These settings are welcome features that should allow more players to complete the story.
The combat system works in real time, as expected in the game Zelda. You can see the amount of damage caused by the way the numbers appear on your opponents when you start the attack. As you improve your skills and learn new ones, you can catch several monsters at once by cutting and dicing them as you go through the monsters. Elementary attacks play a role, just as you make your way through history. Patterns can be quite harsh and sometimes completely disappointing, so remember the attack patterns and don’t be afraid to defend instead of attacking all the time. In general, I liked the combat system, but it can be unforgivable with the difficult peaks that keep popping up.
CrossCode is absolutely stunning, with stunningly detailed pixel-by-pixel graphics that are simply amazing. There are many different environments that you will explore in a quest that will last more than 40 hours. The bosses are often huge, and the enemies and the NPC are very colorful and animated. I like the extra work that has been done on some of the character portraits that appear in the entertainment, which gives the game a kind of Phantasy Star vibe. The game is super colorful and small effects like rain and snow complete the presentation. Oh, and the soundtrack is definitely filled with stars! There are so many good songs to listen to, and some reminded me of the Phantasy Star Online with a fantastic effect on them.
I really only have a few small complaints about the graphics. The first thing that can be difficult to determine is the height of the terrain. There were many times I thought I could jump on another field, but instead I fell or missed a jump. If you pull your energy balls in this direction, you’ll often understand better when the ground is above or below you, but it was difficult to play through some areas. The other problem is somewhat more serious, and that is the SFP break-in at the switch. I’ve heard that other systems might work a little better, but the switch certainly has some flaws that can be a bit annoying. There is also an odd number of recharges that occur when you go to certain menus. While I’m dealing with technical problems, when I fall asleep and start playing again, the switch often has an audio error that only goes away when I leave the game and start again. It didn’t happen very often, but when it did, it was super annoying, and maybe it will all be solved in the future. None of the problems are about stopping the game, but I’d say staffing will be the biggest problem for some of you.
Because there’s cross coding in MMOs, other characters will sometimes come with you to help you on your way. You can set them to follow your example and attack the same enemies as you, or you can let them do their job. We often see non-player characters running all over the world, and suddenly the developers use them to guide the player on the right path. Several times I wondered where to go, when another character passed me and followed him, I could understand the path to follow. It is also true that in MMO style you have a lot of quests to complete. Many of them are completely voluntary, but you’ll probably want to do them for a reward. I wasn’t against hard work, but I know it’s a way of doing things that some players don’t like.
Anyway, I had a great time with the crossword puzzle. I’m not a big fan of MMOs, so the structure didn’t have much influence on me. Also, as someone who plays a lot of different games (often for criticism), sometimes the games that take up so much time (I look at you at Hollow Knight) stop a little, even though I enjoy them. I had this feeling when I reached the 20 hour limit, only to realize that I still had a lot to do. Don’t get me wrong, longer games make us make more money, but sometimes I like to take the game and finish it in about ten hours. I think there’s something to offer and most players will enjoy this game. I didn’t fall in love with him as I’d hoped.
Cross-reference of codes
- Graphs – 9/10
- Noise – 9.5/10
- The course of the game – 7/10
- Late appeal – 8/10
Final remarks : GROSS
CrossCode is an excellent action/RPG game with great graphics and a great soundtrack. The landscape and history are unique, but I didn’t notice them as I had hoped. Fighting and solving puzzles is fun, but some aspects of the game may seem too complicated. To tell you the truth, there’s a ton here you’re going to love, and it’s a great game for the Swich!
Craig has been working in the video game industry since 1995. His works have been published on various media sites. He is currently editor-in-chief and contributes to the Games Age.
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