Table of Contents
Yu-Gi-Oh! is known for its powerful monsters, iconic characters and infamous theme.
But it’s much deeper than that.
The deck is a beautiful blend of skill, luck and faith at its heart.
Today we’re talking about the best way to draw these cards, and the fact that you can’t afford to step out of your game to be the best you can be – wait, bad set!
15. Reserve Unit
Starting with the list, we have… an interesting map.
For every 1000 damage you take from a monster attack, you draw 1 card. It’s a useful card, otherwise it wouldn’t be on the list. However, there are many drawbacks.
First, it is rounded up to every 1,000 applications. Whether your opponent has a monster with 1000ATK or 1900ATK, you only get one card.
The other, more obvious mistake is that if you can’t heal yourself, you only get 7 cards. And that’s assuming you get this card in the first round.
14. Card dispenser
Next up is Card Trader.
This allows you to place one card from your hand into the deck and draw one card per turn.
While this card is useful, it doesn’t quite fit into the list above.
And as a continuous enchantment card, it has a place in the enchantment/fall area. This means that if you use some of these cards, you can quickly fill them up and not be able to bet or play other more interesting cards.
13. Ace Cup
The Ace Cup is now a draw, literally.
When you land on the eagle, you draw two cards. The number forces the opponent to draw 2 cards.
Therefore, he cannot be higher on the …. list. But if you’re lucky, this card can tip the balance!
It’s ideal for less serious RNG-based card games, and can be used with cards like Second Coin Toss to increase your chances of outsmarting your opponent.
12. Pot Extravaganza
Then it’s a game of extravagance.
This card lets you discard any 3 or 6 cards from your extra deck, and you get 1 card for every 3 discards. After that, you can no longer draw cards with the card effect.
Depending on your game, it can be very powerful. But if you rely on xyz or fusion incantations, you should absolutely avoid them. You’ll probably lose your strongest card.
Look out!
11. Destruction of card
A high risk bonus card that can only be shown once per game.
Both players discard their entire hand and then draw the same number of cards.
In theory, it could be very powerful.
But it’s more useful for getting rid of your opponent’s hand than drawing cards.
But if they have a bad hand, you’re only helping them get stronger, and then you risk losing the game by your own actions.
10. Map Vehicle D
Here is the first of the two sample cards on this list.
The Cardcar D is very strong, but only in the beginning of the game.
You can pay a tribute to this card and then draw 2 cards…. but this is the final phase.
Additionally, you can’t use its effect to summon only one monster at a time, meaning you can only summon the 800ATK monster at a time.
Therefore, it is a good beginner’s game.
I don’t want Blue Eyes coming in and drawing two more cards.
9. Power supply unit
Ah yes, the best replacement team!
Supply allows you to draw a card once per turn when your monster is destroyed by combat or card effect.
Unlike its counterpart in Backup Squad, here you’re not limited by your own health when drawing cards….
However, the effect can only be used once per turn.
So if your opponent has a trap card like Mirror Force, that card becomes (almost completely) useless unless you can draw a card. It better be good!
8. Reckless greed
This card is the Poor Man’s Greed Pot and allows you to draw 2 cards, but you do not get a Draw Phase for the next 2 turns.
But here’s a hint: If you have 2 irrevocable adventures and activate them both on the same turn, you draw 4 cards and only skip the draw phase on turn 2.
You can thank me for that later!
Disadvantage: As a Trap Card, you can only activate this card in your opponent’s turn after you’ve placed it. So you just have to hope that they don’t have the means to stop your game, or that they aren’t strong enough to kill you before you can play the card!
7. Terraforming
It’s a card I made in Yu-Gi-Oh! The cartoons I saw that I thought were so cool.
In the TCG, the entire planet is not necessarily different (wish I could say).
But it allows you to take a land spell from your deck in your hand.
This is probably the most versatile option, as most, if not all, bridges use terrain spells. And with terraforming, you can get a much faster…. Not too soon, as it is currently limited to one per bridge.
6. Morphing Bank
The morph bank is a fantastic card. So great that you can only have one on deck.
He’s really good at getting you to sign, but also getting your opponent to sign.
When turning over, both players must discard their entire hand and draw 5 cards.
That might seem like a problem. But in general, you have the ability to draw cards and discard your opponent’s entire hand.
This card is the centerpiece of a deck called Empty Jar, in which you use the Morphing Jar (among other cards) to tear your opponent apart.
5. Manual Destruction
The next step is the destruction of the weapons.
This allows you to discard two cards from your hand and draw two cards. Not bad, huh?
Well, in most situations, yes, it’s really useful and it allows you to get the cards you want.
However, to play, you must have at least 2 cards in your hand that are not destructive.
So if you have two cards you want to save, you have to wait at least two more turns before you can use them.
And if you happen to draw other good cards, manual destruction will seem useless.
But if you’re worried about having a bad arm, that’s fine. And a slightly nicer version of card destruction.
4. Restart
Above the two destruction cards is Reload.
This allows you to put all the cards you currently have in your hand back into your deck, shuffle them, and then draw the same number of cards.
That would be great. But it’s also a quick spell, meaning you can cast it in response to your opponent’s movement.
As if playing destruction cards and your hand is full of useful cards, put them all back in the deck and keep them safe!
Similarly, if your hand doesn’t look too good, you can play reload and hope you draw something better.
3. Avarica Bank
A glass of Auris… Averica… You don’t?
I couldn’t remember the name of that card for the rest of my life, but I knew it was a good card and I wanted it on that list. And after many typos, I found it.
With Bankgeiz, you can select 5 cards from your graveyard (except this card) and shuffle them into your deck, then draw 1 card.
It doesn’t look good on paper, like a drawing card.
But it can really happen when you run out of cards or your opponent has destroyed some of your best cards.
Besides, you can always draw a card, so I’m counting it!
2. A day of peace
Now, listen to me!
While it’s not the best thing to draw cards, it’s great for keeping you alive.
And that’s why he’s so high on the list.
A Peace Day lets each player draw 1 card, and then no player can take damage until the end of the opponent’s next turn.
If you fight and take heavy damage, this card gives you 2 extra cards, one to use and one to use in your next Draw Phase, since your opponent can’t do any damage to you.
1. Duality of pots
Okay, I know what you’re thinking:
Why is that the best card to draw? You only draw one card!
But let me explain!
Pot of Duality lets you see the first 3 cards of your deck, choose one to put in your hand, and then shuffle the rest in your deck.
This card has no drawbacks.
And the chances of the next three cards being bad are slim. So you have the choice of at least one good card.
That’s probably the downside: If your game is too strong, you may have to choose between very good cards. But it’s your fault, not mine!
frequently asked questions
What is the strongest card in U-Gi-O?.
Yu-Gi-Oh! 5 of the strongest monsters ever made (and 5 of the weakest).
What are the 10 rarest Yugio cards?
The top 10 rarest and most expensive Yu-Gi-Oh! Maps | from JAPAN
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