Card and board games continue to dominate the Nintendo platform, but it is not common for replicas or inspirations from the board game world to be transferred to the genre. Warship does the following: By pushing our Viking farmers into Norse mythology, everything is wrapped up in a fully implemented workplace design. Can this title help us get the most out of these kinds of real games, or will it just collect dust after a while?
In Wartile you take control of a small military group of Viking hunters and complete many different quests. Some of these goals include making sacrifices to the gods, placing bear traps or even splitting pumpkins for a Halloween-inspired event during this review. Although the game tries its best with contextual tutorials while you’re on board, you’ll probably be a little confused about the nature of the game. Since your character’s units are usually static until they are moved or in battle, it seems like a turn-based strategy game, but in reality this is not the case. It is rather an active combat system with units that have a fast cooling down time, which influences the strategy somewhat. Finally, I realised in the first few minutes of the game that I had to overcome a static visual barrier and play more like RTS by switching from one ragged warrior to another and actively moving them to different tactical spaces at hexagonal brick levels.
Once you’ve done a few introductory quests, the rest of the game really begins to open up. Your main menu is visually quite cool because it represents your table, and at the top of that table is a card with some water effects permeating it. On the sides are boxes with your skill cards and a holder with miniatures. As you progress, you will unlock a total of seven Viking miniatures, but as far as I know, only three of them will be included in the search. Each room you enter consists of a micro panel and a diorama, which are highly artistic in their use of sculpture and texture. It was quite difficult to see the Yggdrasil cannon with the cliff around it, but I wanted some of the scenes to be a bit bigger to give my military band a bigger choice of paths. Instead, despite the fact that you may see a few separate paths, in each of these dioramas you will progress quite linearly to complete your quest. At least I’ve never felt lost in a quest, which is always a welcome quality.
In the Wartilethere are a number of important factors in the field of strategy and deployment. Once you’ve completed tasks and quests, you’ll first release more capacity cards for your Vikings to use. You can choose five, and there’s a bridge with a lockable handle to help you develop your strategies in the future. My biggest complaint about this skill card system is that I felt I didn’t really understand some of the cards I had used before, and in fact some of them seemed a little useless given the way my quests were played and the enemy groups I would have encountered. However, I’m sure others will benefit more than me.
Each Viking can also be equipped by searching for equipment in the trunk or by buying equipment from a local dealer in the main menu. The trader function seems to be a bit flawed because the transmission is just visually shaken on a separate panel and pop-ups aren’t very useful. The same goes for the Viking’s installation screen, because the comparison of equipment and inventory was a little more annoying and almost incomplete than I thought, which made it a little more confusing than I thought.
The choice of investigation is another dark aspect. On the campaign map you mark places to go and offer level recommendations, but your characters don’t really have XP or higher. It seemed to me that levels can be reached simply by completing a new quest. This mechanic confused me all the more because, although I bought new equipment and may have reinforced my Viking team in some areas, I felt a bit random, knowing that I’d better move on to the next campaign search.
For me, the order of the quests is another small omission, because there are only a few signs on which you travel on, and you have to repeat the same quest up to three times, but with more effort. I really didn’t feel like playing Tears of Eir over and over again, an introductory quest. Even more disappointing is the fact that while playing in TV mode, I was unfortunately confronted with a lot of game freezing, which unfortunately only happened after I had successfully completed the task and sat down on the results screen. I once resigned in anger after carefully planning everything, and barely survived a rather difficult mission in the Third World. It took me 20 minutes of my time to freeze the game on the scoreboard and my progress was lost, so I was forced to repeat it.
Nevertheless, the gameplay on the whole is quite decent. From time to time, simple puzzles are solved, but you’re mainly used in tactical and active battles with skeletons, cult leaders and other warriors. The animation is dignified and very easy to watch, but it is not always clear what kind of damage someone has done. So you have to play with your characters, hoping they’ll deliver the final blow before you take it back. Because the game is more like an active fighting system that can lead to frustration in battle, there is also a time button that really gives you a break, so you can spontaneously think a little more about your strategies, which I really appreciate.
Wartile brings an elegant experience to the platform, and there are many cool underlying mechanisms and presentation elements that do the work for the game. On the contrary, the game felt a little unfinished and looked more like a refined beta. I wanted to be more commercial and have a stronger sense of belonging to the Viking gang. Moreover, the objectives were not always clear and there seemed to be a need for more guidance. I can’t talk about what the switch port looks like compared to the analog PC that came out of Stoom in 2018, but there is something else that I want to see in action in this game.
Operational readiness monitoring
- Graphs – 7.5/10
- Sound – 6.5/10
- Course of the game – 6/10
- Late appeal – 5.5/10
Final remarks : EXPLANATION
Wartile brings to Nintendo Switch a board game based on dioramas with a fictional theme from Viking and Norse mythology. Despite the fact that the game is characterized by a high level of creativity and a unique artistic design, many of its features were considered somewhat incomplete, further overshadowed by the lack of a clear game flow and the missed opportunity to increase the character’s miniaturization level. However, once you get used to it, the gameplay will be quite smooth and the theme settings will be excellent. If you are interested in digital desktop micro experiences, Wartile may be something you want to try, despite its flaws.
Alex has been actively involved in games since the release of Nintendo. After turning his hobby into a profession, he spent just over ten years developing games and is now creative director of the studio.
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