Warframe is basically PAYDAY 2 and you can’t tell me otherwise

Warframe is basically PAYDAY 2

“Warframe is basically PAYDAY 2 and you can’t tell me otherwise.” You’ve heard this a million times by now, over the past few years. If you’re a fan of both games, you’ve probably been annoyed by it just as many times. Warframe is a successful free-to-play game that’s been around since early 2013 and has since amassed a huge player base, but the idea that it’s “basically PAYDAY 2” is almost certainly a misconception. It’s not entirely false, but the two games are pretty different, and yet they’re still pretty similar.

It’s hard to deny the similarities between Warframe and Payday 2, especially if you’re an avid fan of either game. We have the same “3rd Person-Over-The-Shoulder-View” (POV), we have similar movement and combat mechanics, we have a similar “tiers” system and, last but not least, we have an almost identical UI. But, you might say, it’s just the style! Payday 2’s art style is way more unique than Warframe’s! And I would say, “Yeah, you’re right, but… wait a minute… isn’t that just personal taste?”

Warframe is basically PAYDAY 2

For those of you who have invested many hours in both of these games, I must share my revelation as to why I had a strange sense of familiarity. (Obvious spoilers ahead)

  • Both games were developed by studios in cold, northern countries known for their living and health conditions (WF – Canada, PD2 – Sweden).
  • Both games came out in 2013 as empty shells because the serious studios (WF – Digital Extremes, PD2 – Overkill/Starbreeze) were on the verge of bankruptcy and thus needed a minimum sellable product as soon as possible.
  • Both games were and still are sustained by their community’s passion for the game, continually updating and expanding the franchise and transforming what were initially hollow shells into full-blown experiences.
  • Both games have their own community events (WF – Tennocon, PD2 – Crimefest) that aim to introduce new content into the game, generated by both developers and fans (WF – Tennogen, PD2 – Community Safes).
  • Both games consist mainly of cooperative missions for 4 players, where the goal is usually always to steal something or kill someone.
  • In both games, a mysterious mentor provides objectives during missions/games and guides players (WF -Lotus, PD2 – Bath), with most objectives being as simple as defending something or getting something from A to B.
  • The two mysterious characters are played by an original and popular Dev Studio member (WF is Rebecca, PD2 is Simon Wiklund).
  • In both games, there’s a swarm of easy-to-kill enemies constantly invading the map during missions/raids, or another stealth option with lasers, drones, and motion-detecting cameras.
  • In both games, the enemy leveling scale is brutal and broken, making the higher difficulty (WF – Steel Way, PD2 – Death Sentence / One Down) a niche and uncomfortable experience for many.
  • Both games, Primary – Secondary – Mela, have billions of weapons to play with, but most of us are only interested in powercreep meta weapons.
  • in both games, the player character is determined by inherited skills (WF – Skills, PD2 – Perk Decks) and can be further customized with a special skill builder (WF – Customization, PD2 – Skill Trees)
  • In both games, it’s nearly impossible for many players to fill every bit of content because it’s designed to take forever (WF – mastery rankings and tons of gear, PD2 – 1200+ Steam achievements and 500 infamies).
  • Both games are also highly regarded outside their communities for their unique musicality (WF is their corpus theme, PD2 by Simon Wiklund).

And finally, something for the legend:

  • Both games started without a plot, which later had to be pieced together by fans and developers.
  • Both games have a terribly convoluted way of telling their story, spread across various media and collectibles (WF – snippets, trailers and comics, PD2 – FBI files, websites and promotional videos).
  • both games introduced a Lovecraftian horror element after merging their stories (WF – Man in the wall, PD2 – Nephilim)
  • In both games, there is a mysterious mentor character captured by the enemy (WF is Sentient, PD2 is Kataru), who we must rescue, and who in the meantime is replaced by another character (WF is Ordis, PD2 is Locke) who gives us mission objectives.
  • Both games contain a mysterious virus that is essentially a zombie virus (WF – Infestation, PD2 – Left4Dead virus).
  • both games introduced immortality via body interception (WF – Continuity, PD2 – Arkwatcher)
  • Both games have an absurdly large iceberg memory that delves into things and memories that only true veterans or true fans of the legends can know.

I’m going to leave my company.

P.S. I literally could not sleep because my brain could not stop picking up on what these games were sharing.

Source: Original link

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This thread highlights the diversity of the Warframe community outside of the subreddit! Denial: Members of the Warframe moderation team are not involved in the maintenance or management of these communities, nor do they hold positions of authority in these communities. This thread is a reserved space because the weekly Wednesday slot is currently unfilled. Use this link to…

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After Warframe there is PAYDAY 2 and you can’t tell me that there is anything else in a Warframe game.

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