Review – Say No! More (Switch)

Review – Say No! More (Switch)

I like to play games where the boring and uninteresting working conditions of interns in multinational companies make me feel good. I loved Going Under because of its incredibly relatable premise, having, like many others, worked as an intern in a similar boring and exploitative environment in the past. Remember how you always wanted to say NO to anyone who asked you to get them a cup of coffee or do something else nonsensical and unproductive? This is a prerequisite for saying no! More.

Review – Say No! More (Switch)

This seems appropriate.

The first thing you do in this game is create your own avatar using a surprisingly robust character editor. I didn’t expect a game that looks like something that could easily be mistaken for one of the wackier Japanese versions of the PS1 and Dreamcast era to have a character creator with literally tens of thousands of possible combinations. Why am I talking so much about something so unimportant in most games? Well, honestly, that’s actually the best that can be said about Say No! We can offer more.

Very funny at first. You’re an intern on your first day of work. In addition, you are somewhat introverted, cannot communicate well with other people and are absolutely incapable of refusing an order from a superior. You find a magical walker with a band that summons a muscular deity, or whatever it’s called, who teaches you the sacred powers of the word No. From there, the game consists of saying this word ad nauseum to everyone you approach, like a Railroad Shooter.

Review – Say No! More (Switch)

Say no! More like a Duolingo of negativity.

Say no! More constantly teaches you new ways to say no to people, with new facial expressions and lots of satire. You will also learn how to make sarcastic comments to annoy your colleagues, for example. B. forced laughter and snobby golf claps. However, the basic idea remains the same: Keep saying no until the game tells you to stop. It’s not hard to see how quickly that joke went over, is it?

For a game of this magnitude, we say no! More opportunities to tell and edit stories with a full voice. They essentially serve as a reward for destroying everything in your path with the power of negativity. These scenes are completely absurd and border on the surreal. I’m not going to lie, they’re so quirky they’re fun to watch, but unfortunately you have to go through the aforementioned repetitive gameplay loop to get to them. Hey, say no! More is a rather short game.

Review – Say No! More (Switch)

Negativity is anti-resistance.

There is no denying that No! More like a fun game. At first I laughed like an idiot at the absurd premise. Unfortunately, this comedy is a one-trick pony, and its only joke dies after a few minutes. There’s not much subtlety to play for more than a few minutes. That’s all you’re going to do, you keep saying no until the game tells you to stop, or more likely, you decide to turn it off.

Say no! More features in a retro art style that can be compared to the goofy Japanese games of the PS1 and Dreamcast. All a homosexual can do is shout no in every way possible, sometimes with an ironic gesture. It’s fun at first, but that’s literally all the game has to offer.
You can say no in many languages, and the voice, while terribly bland, is surprisingly funny. It’s a really fun game, but it’s a one trick pony. And his unique trick runs out very quickly. Her quirky cuts are fun to watch though.
Last block : 5.5

Say no! More is available on PC and Switch.

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