Episode 3 Act 1 Arrives

With Episode 3 Act 1 Arrives we are live! Thanks to all of you for your support, and for those of you who have yet to play, here’s a link to the first episode; https://undergrowthgames.com/episode1

Undergrowth is a 2D adventure game. It’s also a series of episodic adventures. The first episode of Undergrowth was released in 2013, and the second episode (Act 1) was released late last year. The game was developed by a small team of four people, who used a lot of narrative to build the world of Undergrowth.

The third episode of Undergrowth has finally arrived. If you’re a fan of Undergrowth, and want to know more about what’s going on, you can check out the brand new blog post titled “Episode 3: Act 1 Arrives”. This three-part series looks at the day-to-day of the inhabitants of the Undergrowth world, and the choices they make for survival.

Developer and publisher Riot Games has released the official patch notes for the Valorant 3.0 update. Valorant players can download the new update now on PC.

The release of Valorant patch 3.0 marks the arrival of Valorant episode 3 act 1. Act 1 of Episode 3 runs until the 24th. August 2021. When it is finished, Act 2 begins immediately, and lasts until the 19th. The October races. Episode 3, Act 3, will be released on October 19, 2020 and will run through October 11, 2020. January 2022.

In addition to the first act of Valorant Episode 3, the new 3.0 update also brings some gameplay changes, bug fixes, and more. Below are the changes from patch 3.0.Valorant Episode 3 Act 1

Valorant Update 3.0 Patch Notes

All agents

  • Fixed skills now give at least one cooldown per round instead of piling up one cooldown each round.
    • If you z. B. You have an ability with two signature charges and you end the round with one charge left, you don’t get an extra charge.
  • Charges received from wizards are now always temporary.
  • Visibility is restored more quickly once all the lightning has been extinguished.


  • Cloudburst now costs 200 (was 100)
  • A current account credit now costs 150 (previously 100).
  • Blade Storm now costs 7 Ult points (previously 6).
  • Jett’s back wind can’t get through Cypher’s tripwires anymore.

The Omen

  • The packed playfield now costs 150 (previously 100).
  • Paranoia now costs 300 (was 400)
  • Dark cover charge lowered to 1 (was 2)
  • The second dark smoke cover is now worth 100.
  • Smoke mixtures with dark lid regenerate in 40 seconds


  • Explorer’s field of view increased from 1750 >> 2250
  • Maximum duration of Trailblazer concussion increased from 3 >> 4
  • Trailblazer price increased to 250 (was 200)
  • Reduced loads 3 >> 2
  • The charges are now charged with a 40 second cool down period.
  • Skye doesn’t have to rest again to activate her lightning bolt.
  • The Guiding Light now has better angle avoidance and control response in free flight.
  • Silence reduction on roll 3250 >> 1250
  • Charges increased by 100 >> 250


  • The price of blind hits has been increased from 200 to 250.
  • Gatecrash cooldown increased to 40 (was 35)


  • The arsonist’s price went from 200 to 250.


  • Price of the owl drone increased to 400 (was 300)
  • The price of a strike dart has been increased to 150 (from 100).
  • the action time of the recognition shooter is increased to 40 (was 35)
  • Hunter’s rage use points increased to 8 (from 7)


  • Increasing the price of slow-moving bullets from 100 to 200
  • The cost of the barrier orb has increased from 300 to 400.
  • Resurrection increased to 8 ult points (instead of 7)


  • Post-shock price increased to 200 (was 100)
  • After one shot, instead of one big shot, 3 small bursts.
  • Flashpoint price increased to 250 (was 200)
  • Flash charge reduced to 2 (was 3)
  • Flashpoint projectile speed reduced from 2500 >>2000
  • The complete charging time of the defective line is reduced by 1.5 >> 1 second
  • Increased fault line width 600 >> 750
  • The telegraph winding time at the fault line has increased from 1.3 >>
  • Shock duration at the fault line increased from 3 >> 3.5
  • Error line Release time after reduced discharge 1 >> .7
  • The delay time of the vanishing line increased from 35 >> 40
  • The width of all Rolling Thunder detonations has been increased to 2300, which was the previous width of the last detonation.


  • price of the winch increased to 250 (was 200)


  • The price of the Curve Ball has increased to 250 (was 200).


  • Snake bite duration shortened from 8 >> 6.5
  • The outer edges of the acid patch Snakebite Viperbite form faster to ensure lethality when the opponent is in it all the time
  • Cost of rinsing increased by 100 >> 200


  • Updated model with polishing pass
  • Boombot price increased to 400 (was 200)
  • Showstopper is now worth 8 Ult points (versus 7).


  • Gravity wells : Action time increased by 12 >> 25
  • Nova Pulse: Action time increased by 12 >> 25
  • Stars are now inactive when placed during the purchase phase.
  • When attacked, Astra can now see the location of the spike in astral form.
  • Waiting time 8 >> 15
  • Astral form price reduced to 150 (was 200)
  • Astral form (stars) reduced to 1 (was 2)

Numeric keypad

  • Stealing neurons now costs 6 Ulta points (previously 7).


  • The waiting time of the alarm bone after recording is increased by 7 >> 20
  • Time of waiting of the revolver after capture increased from 10 >> 20

Change of weapon

All weapons

  • Ball scoring has increased from 75% to 72.5%.
  • The dead zones of the weapons went from 30% >>> 27.5%.

All weapons

  • The acceleration inaccuracy has gone from 1.3 >> 2.0
  • Operates without change at level 5.0

All weights

  • The acceleration inaccuracy has increased from 0.5 >> 2.4
  • Works unchanged on 6.0


  • The acceleration inaccuracy has gone from .3 >> 1.0
  • The accuracy of the stroke is changed from 2.0 >> 2.5


  • Acceleration inaccuracy increased from .25 >> .84
  • The inaccuracy of the tolerance margin has increased from 1.5 >> 2.1


  • The price has dropped from 500 >> 450
  • Acceleration inaccuracy went from .25 >> .8
  • Feasibility changed from 1.0 >> 2.0


  • Acceleration inaccuracy increased from .25 >> .92
  • The execution inaccuracy has increased from 1.85 >> 2.3


  • The acceleration inaccuracy went from .25 >> 1.2
  • Feasibility changed from 2.0 >> 3.0


  • The price has gone up from 1600 >> 1850
  • Changed the damage drop at 10m from 13 per path >>> 10 per path
  • Damage at 15m changed from 10 per path >> 7 per path


  • The recording speed of the hip image (fully automatic mode) has been changed from 9.15 RPS >> 9.5 RPS
  • Price drop 2100 >> 2050


  • The price has dropped by 200 >> 150


  • The price has dropped from 1100 >> 950


  • The price has dropped from 900 >> 850


  • The price has dropped from 1000 >> 950


  • The price dropped from 1600 >> 1550


  • The price went from 5000 >> 4700

Competitive changes

  • Reduce the ability to keep old accounts. As your skills improve, your rank should reflect this, regardless of the age of the account.
  • Matchmaking accuracy will be improved for all ranks, which should allow for more consistent progression through the ranks and reduce rank fluctuations.
  • While winning matches remains the most important factor, individual performance is also taken into account to improve player selection on Immortal+.
    • This should lead to better matches at the highest level.
  • Close matches have less influence on wins and losses on the league table
  • The ranking curves have been adjusted so that the rise (or fall) is less volatile.
  • Updated rank distribution
  • Investments up to Diamond 1 level

Performance changes

  • Enhanced finishing level calculations with multithreading
  • Improved use of threads on multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized surround sound for each card
  • Global optimization of all capacity animations

Social update

  • Enhanced finishing level calculations with multithreading
  • Improved use of threads on multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized surround sound for each card
  • Global optimization of all capacity animations

Error updates


  • Characters blocked by Sage’s barrier during resurrection now cross the wall to avoid being thrown into the map’s geofence.
  • The display of Skye Seekers on the minimap has been improved, even if they are not visible to the enemy.
  • Viper ultimates are not displayed as active in the command interface when the viper pit is active.
  • Fixed bug where the Cypher spy camera could be placed on the middle icebreaker within the map.
  • Fixed bug where Rayna’s release ability could not be repurchased if the purchase menu was closed and reopened during the same purchase phase.
  • Fixed bug where cancelling the owl hunter’s rage while loading a shot would skip the equipment removal animation when you deployed a weapon, skill or spike.
  • Fixed bug where collecting Cypher traps/cages and Killjoy’s nanoroy during the purchase phase prevented you from buying a second piece of equipment.


  • Fixed a bug that caused a delay in updating the standings of the latest league games in gameplay.
  • Fixed a bug in the visual representation of the career screen that occurred when exiting Immortal.
  • Fixed a bug that caused a friend’s career to load indefinitely.


  • Fixed bug where friends’ names were merged in the social list when interacting with them, so they sometimes overlapped. Not another word!

Content support

  • Fixed an issue that caused a hiccup when displaying skins in the collection

Gaming technologies

  • Fixed bug where the internal reticle change function was not working.
  • Fixed bug where AOE kills would not allow the affected character to earn a bounty if the enemy was in a weakened state.
  • Fixed bug where the pulse of the spike icon and the beep were not synchronized.
  • Fixed bug that sometimes caused the progress bar not to display when disarming allies.
  • Fixed an issue where the team colors were not displayed in the observer’s kill stream.
  • The swinging arm fix in the last patch has been cancelled, as it caused significant animation hangs.

Source:Episode 3 Act 1 Arrives!. Read more about valorant episode 3 act 1 release time and let us know what you think.

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