DMT is Inconsistent – Destiny 2 Games Guide

Destiny 2 – Destiny 2 is a first person shooter video game developed by Bungie and published by Activision. The game is the sequel to 2013’s Destiny and was released on September 6, 2017 on PlayStation 4, Xbox One and Microsoft Windows. Destiny 2 has the same gameplay mechanics as the first game, but significant changes have been made to the game, including its story, characters, and many of the game’s activities. Destiny 2’s story is set after the events of Destiny and features the last surviving Guardian, referred to as the Last City’s Guardian, who has to stop the Red Legion, a faction from the original game led by Ghaul.

Destiny 2 is an amazing experience, particularly if you are into multiplayer games. However, as a Destiny 1 veteran, it is easy to see that the changes and additions made in the sequel could have been made more carefully.

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The following is a crosspost from https://old.reddit.com/r/CrucibleGuidebook/comments/os8wfj/dmts hipfire is still inconsistent/.

People totally missed the purpose of the topic the previous time I created it. This isn’t about whether DMT is powerful or weak, or if it needed or didn’t deserve nerfs. This has nothing to do with the amount of salt consumed or the balance of salt in the body. This is about DMT either deliberately missing shots and Bungie not telling anybody, or DMT being glitched to screw up its shots accidentally. Bungie accomplished two things with DMT, according to their patch notes.

“The hipfire damage falloff scalar was removed (it was 1.8x to match the zoom).” “Reduced Aim Assist cone angle hip scalar from 1.5 to 1.2,” and “Reduced Aim Assist cone angle hip scalar from 1.5 to 1.2.”

This implies they adjusted the amount of time the aim assist drags shots towards opponents. This has nothing to do with random bullet variation, accuracy, or anything else along those lines. The bullets bend less than previously, yet the real aim help cone can still be seen clearly within the reticle.

I was informed that I needed to give more “concise” information, and I don’t have much experience with video editing. However, here it is. Here are four additional videos.

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The first film demonstrates that the accuracy cone of DMT does not expand at full firing rate. I zoomed in on the video and slowed it down to 50%. The ACCURACY cone is on the inside of the reticle, while the AIM ASSIST cone is on the outside. While I’m hipfiring at maximum speed, you’ll note that none of the cones moves.

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Outside of the hipfire’s damage falloff, I use DMT in the second clip. The first two shots crit, but the last five miss. There was another picture, but the red banner was directly in front of the screen, so I had to take it out. Shots 5 and 6 are, admittedly, a bit to the left. Shots 3, 4, and 7 are all on target, yet they’re still off.

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The final clip attempts to demonstrate what it looks like when both the adversary and I are strafing. Since we’re not bots, this one is a little more difficult to obtain regularly. I slowed it down to illustrate it as clearly as possible. Shot 1 misses to the left and lands on the shoulder. The second and third shots are spot on. Shot 4 seems to be a bit off, but it’s not as severe as the initial footage I uploaded from the thread that was removed.

That one may be seen here: https://imgur.com/a/uhiZlM3

There are no other normal primaries (non-standard primaries include things like fighting lions, skyburners, and so on) that have similar strange glitches while strafing so close together in a weapon’s designated range. Before anybody argues, “But it’s a scout rifle, it’s not meant to be excellent at close range,” keep in mind that DMT’s exotic effects and identity are all about utilizing the hipfire up close correctly and consistently while also ADS’ing far away accurately and predictably.

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From just beyond the hipfire’s range when damage fall off starts in, the final clip shows the inconsistency and unpredictable bullet behavior. This is the range where, if you strike all head blows from the hip, the damage will dependably 3 tap. I fire at a slower pace to allow my aim to completely reset without having to change it. I’m letting the game reset my reticle as near to the initial shots as feasible. I’m also firing toward the extreme edge of the bigger circle (the AIM ASSIST CONE) to demonstrate the bullets’ ability to bend to reach targets within range. The first six bullets are all misses, then it crits twice in a row, then it crits three times in a row, killing my buddy. I hadn’t changed my aim at all, and the gun responded in a variety of ways, including hits, crits, and misses.

This isn’t about whether or not DMT is overpowered, weak, or anything else like that. This is about the gun not functioning as it should, glitching, or, in the worst-case scenario, Bungie purposefully making the gun miss on purpose without informing us. Please refrain from using salt or spreading false information at this time.

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