Cyberpunk 2077 Patch 1.23 Released, Fixes Mission Bugs and Improves Stability and Performance

A new patch is available for Cyberpunk 2077, the latest game to emerge from CD Projekt Red’s Cyberpunk 2077 project. It’s a fairly large update, encompassing fixes for mission bugs and improving stability and performance on a variety of systems.

Cyberpunk 2077, the upcoming game from CD Projekt RED, is shaping up to be a big game. In the past two weeks, the developers have been releasing patches that fix glaring bugs and improve the overall game performance. The latest patch, Patch 1.23, is a big one, addressing some mission bugs in the game, getting rid of game crash issues, and improving stability and performance.

Image: CD PROJECT RED CD PROJEKT RED has released a new patch for Cyberpunk 2077 that fixes a number of issues in the controversial sci-fi RPG. In addition to several bugs related to the game’s quests and open world, Cyberpunk 2077 Update 1.23 fixes a number of gameplay and visual issues, such as dead NPCs getting stuck in vehicles and NPC clothing ripping. Patch 1.23 also introduces a number of stability and performance improvements, ranging from crash fixes to memory optimization. The patch is already available for PC, consoles and the Stadia version of the game.

Cyberpunk 2077 1.23 Patch Notes

Quests and open world Cosmic peculiarities

  • Fixed an issue where the open target package could change location.

Hygiene: Family matters

  • Fixed an issue where Juliet’s car could disappear after completing the quest.
  • Solved a streaming problem at Juliette’s house.
  • Fixed an issue that made it impossible to enter Julia’s house if the player didn’t meet any of the attribute requirements.

Robbery

  • Solved a problem where Jackie could fall through the glass.
  • Fixed an issue where some guards could not attack the player.
  • Problem solved where Officer Arasaki’s research goal could remain active after completion.
  • Fixed an issue where mechas were not appearing in the lobby.
  • Fixed a problem where some of Arasaki’s guards could walk through the door.
  • Fixed an issue where some guards could appear in the player’s line of sight.
  • Fixed an issue where Officer Arasaki’s corpse was inaccessible, preventing the player from looting the shard, which hindered progress.

Nomad

  • Unnecessary tooltips on buttons have been removed.

Hunting

  • The message segment on the river shard now plays the sound correctly.

The beast in me

  • Fixed an issue where progress could be frozen if a player left Clare too soon after a race in Santo Domingo.

The queen of the highways

  • Fixed an issue where a Basilisk could go through some trees.

Down the street.

  • Fixed an issue where dialog options would not appear when talking to Wakako.

Forward to death

  • The smoke and dust no longer flicker when you ride the Basilisk.

Hygiene: Goodbye, Night City.

  • Fixed an issue that allowed progress to freeze after saving Bruce if the player had called Delamain.

The road to glory

  • Fixed problem that allowed the V to get stuck in the AV if it had not yet arrived at the landing site.

Hygiene: No repair.

  • Fixed an issue where it was impossible to open the door to Dakota’s Garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.

Hygiene: It’s warmer…

  • Fixed a problem where the technician’s car could cross the intersection in a straight line instead of turning right.
  • Fixed an issue where the prompt to use coolant on the 8ug8ear could be selected while it was off, which could interrupt the animation.
  • Fixed an issue that made it impossible to register 8ug8ear.
  • Fixed an issue where NPCs could appear underground and block progress at the location.

Hygiene: There are different ways to skin a cat

  • Fixed an issue where Regina’s notifications about this concert could appear during The Heist.
  • Fixed an issue where it was possible to log into the computer after failing a quest by destroying the transporter, which locked out the player.
  • Fixed an issue that allowed the progress of the task Send to Revere courier services to stall.

Cyberpsycho observation: Where bodies fall to the ground

  • Fixed an issue where the next destination was not displayed after collecting information – send it to Regina.

Cyberpsycho observation: In the ear of a deaf person.

  • Fixed an issue where the next destination was not displayed after collecting information – send it to Regina.

I fought against the law

  • Fixed an issue where River didn’t show up at the rendezvous point to participate in the Red Queen race.

Gameplay

  • Fixed an issue where, after killing an NPC and stealing their car, their corpse could get stuck in the car.
  • Adam Smasher no longer takes damage during animation between attack phases.
  • Fixed an issue where dropping the corpse of an NPC caused too much destruction.
  • Cataresist’s cybernetic programs should be working fine now.

Visual

  • Fixed Johnny’s spectral appearance in various quests.
  • Fixed several problems with cliffhangers in NPC clothing.
  • The appearance of the stones in the wasteland has been corrected.
  • Pickup
  • Problem solved causing one of the Maelstromers to take a T stance.

Stability and performance

  • Numerous bug fixes in animation, UI, stages, physics and game systems.
  • Memory optimization and better memory management across systems (fewer crashes).
  • Various optimizations of the console’s processor.
  • Improving memory and I/O, reducing the number of occurrences of NPCs with the same external data in the same area, and improving data flow.

PC specific

  • Fixed an issue that made it impossible to click the Refresh button when playing at 1280×720 resolution.
  • Fixed an issue where switching from windowed to full screen mode with Alt+Enter would cause the game to stop responding.
  • Steam] Changing the default language settings sets the language of the Steam client.
  • If incomplete or corrupted game data is detected, a pop-up message will appear asking you to check the integrity of the game data.

Specifically for the Xbox

  • Fixed an issue where leaving the game while the scene was fading could cause the game to become partially unresponsive.
  • Fixed an issue where the pause menu would open by itself if the Xbox manual and pause menu were closed shortly after each other.

Source: Cyberpunk 2077

Latest news

First AMD FidelityFX games in super-resolution, including Godfall, Anno 1800 and more

17. June 2021 17. June 2021

Bethesda apologises for making Starfield an Xbox and PC exclusive title

17. June 2021 17. June 2021

17. June 2021 17. June 2021

Star Trek: Picard Season 2 Traileris out

16. June 202116. June 2021

GTA Online for PS3 and Xbox 360 will be closed in December

16. June 202116. June 2021

Facebook launches ads on Oculusvirtual reality headsets

16. June 202116. June 2021

cyberpunk 2077 1.2 patch reviewcyberpunk 2077 1.3 patch release datecyberpunk updatecyberpunk 2077 next updatecyberpunk 2077 1.2 patch notescyberpunk update ps4,People also search for,Privacy settings,How Search works,cyberpunk 2077 1.2 patch review,cyberpunk 2077 1.3 patch release date,cyberpunk update,cyberpunk 2077 next update,cyberpunk 2077 1.2 patch notes,cyberpunk update ps4,cyberpunk 2077 update ps4,cyberpunk 2077 1.2 patch release date

You May Also Like