BurgerTime is a 1982 classic that stands the test of time. He takes an ordinary burger hall and infuses it with an exciting, easy-to-play, but challenging arcade feel. Unlike Pac-Man, however, BurgerTime didn’t reach as large an audience. As a result, the game has seen very few ports, remasters or sequels. In fact, the last game of the franchise was released in 2011 (BurgerTime World) and was pretty much unanimously applauded by critics. With this in mind, the latest entry, the CitizenTime Party, should be approached with caution. With all the anger boiling over the Switch, is there room for another multiplayer kitchen dish in the system?
Despite the improvements, the classic BurgerTime gameplay remains intact. They climb up different levels and step on different ingredients to pin them down and drop them into a hamburger. Food-based enemies will chase you all over the board, each with their own movement patterns. A special guest enemy of the Game Boy has the unique ability to attack you when you’re in his field of vision, so be careful! You have a limited amount of pepper that you can use to stun your enemies if you need it (see what I did there?). Throughout the scene, collectibles appear at random to earn more points.
Basically, the game stays true to the traditional formula, but adds new elements to shake things up. The original games only contained a few levels, so they never really expanded the gameplay. There are still a few levels to tackle this time around, and thankfully new wrinkles and challenges are added along the way. For example, there are now broken ladders and platforms that fall apart seconds after you touch them, ice racks that you can slide on, treadmills that speed up or slow down your movement, and chutes that can teleport you to another platform on board. These small additions add variety and are essential for updating a series that is almost 40 years old.
But what kind of party is it if you can’t play with a group of friends? Despite the fairly large amount of content for a single player, the game also places a strong emphasis on the multiplayer side. The multiplayer mode is divided into two game modes. In one, you and three friends work together to reach a normal level, while the other is a combat mode where you can take control of Peter Pepper or one of the food enemies. The game also has an online leaderboard for single player levels, which adds an extra level of difficulty to the levels.
While multiplayer is the most advertised aspect of the game, it unfortunately doesn’t seem all that well thought out. As the saying goes, too many cooks spoil the broth. Standard multiplayer only includes the normal levels of the game, and does not appear to be designed for multiplayer. BurgerTime Fun takes control of your kitchen. Luring enemies to the right place, planning combos and managing chaos is a big part of the appeal. When working with 4 players at a time, this control now disappears as each player does their own thing and the opponents become unpredictable as they spread out and try to get each player. It’s not the amusing chaos that prevails in these types of games, but the fact that strategy is completely absent from the game. The combat mode is better suited to multiplayer, but that’s the only compliment I can make.
While normally a game full of content seems like a good thing, in this game it actually has the opposite effect. There are over 100 levels, and while new tricks are constantly being introduced, it seems that only about 15 of them are full of original ideas. In other words, the game is very intense and gets boring after reaching level 20 or so. This is detrimental to replayability, as I can’t imagine anyone wanting to play and enjoy 100 levels of this game. This is a rare case where less content would have helped the game rather than hurt it. Maybe more time should have been spent creating unique multiplayer levels instead of cramming 4 players into regular tracks.
Overall, BurgerTime Party looks more like a budget game than anything else, except for the gameplay. This game is similar to the mobile phone game, in terms of graphics, menus, artistic style and even a medal system that seems to have been ripped straight from the App Store. The drawings of the characters are very close to those of 1930s cartoons, a bit like Cuphead’s Love Interest. However, the drawings here are not polished enough to make them look cheap and generic. The characters don’t seem to fit into a generic and bland context, which really hurts the overall picture. If BurgerTime is one of your favorite games of all time and you want to play 100 levels of burger making action, then this is probably a pass. It’s not that it’s a terrible game, it’s that it does nothing to advance the series in a fun and meaningful way.
Citizen’s consideration time part
- Charts – 4.5/10
- Sound – 5/10
- Gameplay – 5.5/10
- Late complaint – 4/10
Final thoughts : MEDIOCR
BurgerTime Party is a mediocre entry in the next-generation series. The basic gameplay remains the same, but everything else only detracts from the experience. The shoddy level design, content stretched to the point of boredom, half-baked multiplayer modes, and terribly unappealing aesthetics all contribute to its downfall. As a budget title that wouldn’t be bad, but at $20 it’s better to play the original game.
Jordan is a gaming fanatic who grew up in a house shaped like a shovel. Years of cheap horseplay have made this man the quality researcher he is today.
How to load…
burger time for switch, burger time game, burgertime menu, burgertime ps4, burger time restaurant, burger time locations